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Map Title                : Vitebsk Resurrection (for CoD2)
Map Version              : 1.0
Author                   : [MTAS]sami
E-mail                   : admin@mtasclan.com
Website                  : http://www.mtasclan.com

		Take a visit to our site, play on our server,
		and drop a line on our forums! ^_^

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Game                     : Call of Duty 2

Supported Gametype       * Multiplayer *

                         : Deathmatch
                         : Team Deathmatch
                         : Capture the Flag
                         : Others:
			   tested in LMS (Last Man Standing), HTF
                           (hold the flag), and iHTF (I hold the flag).
Map Size                 : 20-up : Very VERY Large!!

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Contents of this Package :

     map contents and invisible magical beans

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Installation Instructions:

     place in your /main folder. But if you're reading this, you
     should already know that.

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Construction Time        : 9 months O_o

Custom Content           : Textures (lots)

Known Bugs               : very long shadows and strange lighting
                           because I started one end of the map at
                           0,0,0 and built it one direction from
                           there. So you'll see splotches of light
                           here and there while with mostly shadows.
			   I didn't do much research to fix the sundirection
			   because I recently moved and don't have
			   internet at home (yet).
			  
			  -With me taking 9 months to make this map (started Oct 2006)
     			   there's just so much that I had to fix and this map is so
     			   big, that I may have missed some more things to fix.
     
		     	  -There might be places you could get stuck and might have to
			   do a /kill in the console. Shouldn't be many, but I'm
			   nothing this just in case
     
			 --The .iwd for this map is big mostly because of the custom
			   textures. These were ripped from CoD1 (a few I made myself).
			   There's not many snow textures in CoD2.

			***Unless you modded the weapons on your server, shots fired
			   may not reach all the way across from one side of the map to
			   the other. Even if you have the "LR Gun" mod, you will
			   need to modify it's distance ability.

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Credit to Other Authors  :

     CoD1 version (the original version) by ubersoldat.

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Special Thanks           :

     --Thanks to [ARSR]=Acid Rain= for the idea of redoing this
     map. This was a favorite for the clan back when we were
     [ARSR]: Acid Reflux Sniper Rally in CoD1. Acid retired the
     spot to me and now a few of us run [MTAS]: Multi-Tactical
     Assault Squad.
     
     **SupaSpecialThanks goes to [MTAS]SlickToxic. He provided me
     the train engine model (which are actually brushes) used in
     this map. He's also given me lots of great help in the past
     on other maps as well as this one and shaped me into what I
     believe to be a great mapper.
     
     ++Thanks also goes to [MTAS]Bozak! and [MTAS]Chinstrap for
     their testing out of this map and feedback!!

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Additional Notes         :

     Again, this map was originally made in CoD1 by ubersoldat. He tried
     to find the CoD1 .map file for me to convert to CoD2, but he
     could not, so I had to build it from the ground up.
     
     I tried to recreate this map as close to original as
     possible and I believe I did a decent job. This map is HUGE
     and I believe I made it bigger than it's CoD1 cousin.
     
     The layout is the same. I have also added a couple minor
     things. I have even made buildings enterable; something you
     can't do in CoD1.

     
     I can't think of anything else to put here, so enjoy the
     map! Comments are appreciated!
     -[MTAS]Sami

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July 19, 2007 Created readme
July 22, 2007 Released on MTAS server for the first time